FIFA Off The Bench

FIFA 10 Tips from NA Champ Joe Guastella

by Alain Quinto | 26-October-2009

Earlier this year the FIWC North American Champion, Joe Guastella, had a chance to visit the EA SPORTS studios in Vancouver where FIFA 10 was developed. During his visit he got a chance to provide feedback on the game as well as get his hands on an early build of FIFA 10 to play.

About The Bloggers

David Rutter is the Line Producer for FIFA 11 on PS3, Xbox 360 and PC. A lifelong football fan, David supports Leicester and Hitchin Town. In addition to playing FIFA, Rutter also enjoys CoD, GRAW, and NHL.
Aaron McHardy is responsible for gameplay design on FIFA 11. He did that on FIFA 08, 09 and 10, too. A professional footballer prior to working at EA, Aaron displayed his skills for the motion-capture cameras on FIFA Street and FIFA Street 2.
Marcel Kuhn is a producer on FIFA 11 with a big focus on the all-new Career Mode. Prior to EA, Marcel worked for a marketing agency in Germany for several years and, later, worked for a comic publisher.
Romily Broad is community manager for EA SPORTS Football World. Principally, that means he gets to play FIFA a lot and claim that it's actual work. Between games he also brings us the weekly FIFA podcast and all the cool stuff you might find over at EASPORTSFootball.com.
Christophe Labrune came to EA Canada from France in 2001 and, after some time in QA and localistion, joined the FIFA crew for FIFA 2004. He was Online Producer for FIFA 10 on PS3 and Xbox 360 and now runs the Football Live Team for the FIFA series. If you're a forumite, you'll find him there as "EA_FLT".
Stevie Morgan has worked in sports broadcasting for the past 12 years, despite always being picked last for football at school. He has also founded a support group for fellow fans of Southampton FC who, like him, have found things a bit much over the past few years and are suffering from post-Premiership depression.
 
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